
Along the way you must collect items that you will need to get your things back, meet some new friends and solve difficult puzzles. You and Putt Putt have to travel into the Time of the Dinosaurs, the Medieval times, the Wild West and the future, so Putt Putt can be reunited with his things. Firebirds time machine, turns the machine on sucking Pep and Putt Putt's school supplies into four dimensions of the past and the future. Firebird and show him his new school supplies before Putt Putt goes to school. Replay Value: Long-term, kids probably won't be too interested after they win it 2 or 3 times, but it should take at least a few sittings to conquer it the first time through. Sound: The characters have distinct voices, which is a big bonus.Įnjoyment: Lots of fun for the average kid. Graphics: As always, well done and highly creative. Because of this, kids probably won't be as into it long-term, but it should take them a while to master it before it gets put aside (and in this regard, it's really no different from any other graphic adventure game, from Doom to Myst once you've solved it, you're done). The game claims to be different each time the child plays, but the reality is that Putt-Putt's missing items merely change locations, and the pattern of item trading tends to be pretty obvious by the second or third trip through the game. And like in all of the company's games, there are plenty of hot spots to discover, most of which yield two or three different results. In the Middle Ages, they're all chariots and wagons, and in the old West they're stagecoaches and the like. In this game, they're all cars or variations on the, with the exception of the dinosaurs, of course.
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Some of it is simple trading based on clues given by the characters, but other times kids must figure out how to perform a task, such as getting a dinosaur who to move in order to get the item he's blocking.Īs with all the Humongous Junior Adventures games, just about every character encountered is of the same species as the protagonist. Each item turns up in a different place each time the child plays, and travelling between the worlds is the key to finding the items which are needed to exchange for other items in order to get back the missing posessions. Through the wild West to the far-out future to a medieval kingdom and back into the age of dinosaurs Putt-Putt travels in search of his dog Pep, his calculator, his lunch box, and his history report. It features four distinct worlds to explore, including Putt-Putt's own present time, and the puzzles are challenging and stimulating for young kids just learning how to problem solve and make predictions. Four other Freddi Fish mystery games were released between 19.Putt-Putt Travels Through Time is probably the best of the Putt-Putt line of graphic adventures for kids. This adventure takes place under the sea as a yellow fish named Freddi and her best friend, a green fish named Luther, investigate a case of stolen kelp seeds. In 1994, Humongous released the first Freddi Fish game, Freddi Fish and the Case of the Missing Kelp Seeds. The games all follow Putt-Putt and his newly-adopted dog, Pep, on trips to the circus, a zoo, the moon, and more. The game follows a purple anthropomorphic convertible named Putt-Putt on his quest to join a pet parade in his town - but first, he needs to clean himself up, find a pet, and get a balloon.įollowing Putt-Putt Joins the Parade, Humongous went on to release six more Putt-Putt adventures between 19. Humongous Entertainment kicked off its video game business with Putt-Putt Joins the Parade in 1992, designed for kids aged 3 to 8. ‘Freddi Fish 3: The Case of the Stolen Conch Shell’ | Humongous Entertainment ‘Putt-Putt’ and ‘Freddi Fish’ computer games launched in the early ’90s
